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now with/for raylib.h
June 24, 2023
by
Magnus Oblerion
Add: Can work with raylib library. More easy to add, cimg create only one c++ header for all sprite. Use struct Image of raylib. Delete: SDL2 support...
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c++/SDL2:b3
February 27, 2021
by
Magnus Oblerion
b3 is big change : data image form by data table and color list (take less memory) image.h form data image and class COMP_IMG image.h make by exe : USE: image_name.rect --> SDL_Rect (x and y pos ) ima...
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js: b2
November 04, 2020
by
Magnus Oblerion
Add: extract data for javascript...
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c++/SDL2 : b2
October 27, 2020
by
Magnus Oblerion
add : library img_compiler.h,img_compiler.cpp some graphical change for executable in console library : IMGCOMP* loadIMGCOMP(std::vector<std::vector<SDL_Color>> tab,SDL_Renderer* renderer) void drawIM...
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c++/SDL2 : beta
October 24, 2020
by
Magnus Oblerion
for use it in code: function use by convertData() void setPixel(SDL_Surface *surface, int x, int y, SDL_Color col) { Uint32 pixel = SDL_MapRGBA(surface->format, col.r, col.g, col.b, col.a); Uint8 *p =...
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