c++/SDL2:b3
Cimg » Devlog
b3 is big change :
- data image form by data table and color list (take less memory)
- image.h form data image and class COMP_IMG
image.h make by exe :

USE:
image_name.rect --> SDL_Rect (x and y pos )
image_name.draw( SDL_Renderer* renderer); --> load and draw
or
image_name.load(SDL_Renderer* renderer) --> load texture
image_name.texture is SDL_Texture* texture --> draw with SDL_RenderCopy
Files
img_compilerc++/SDL2_b3.zip 1.5 MB
Feb 27, 2021
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Cimg
import sprite asset into your game program (for raylib project only)
Status | In development |
Category | Tool |
Author | Oblerion Studio |
Tags | cpp, extract, pixel-data |
More posts
- now with/for raylib.hJun 24, 2023
- js: b2Nov 04, 2020
- c++/SDL2 : b2Oct 27, 2020
- c++/SDL2 : betaOct 24, 2020
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