a1.6 : Save-state
GBA_engine » Devlog
Add
- (.sav file) static data
- (lua) function rsave_string(id) -> text
- (lua) function rsave_numb(id) -> number
- (lua) function rsave_bool(id) -> bool
- (lua) function wsave_string(id,text)
- (lua) function wsave_numb(id,number)
- (lua) function wsave_bool(id,bool)
Remove
- standalone build (bug with save)
Files
egba_a1.6_linux.zip 1.2 MB
Jul 16, 2024
egba_a1.6_win32.zip 702 kB
Jul 16, 2024
egba_a1.6_manual.pdf 79 kB
Jul 16, 2024
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GBA_engine
gameboy advance like engine
Status | In development |
Category | Tool |
Author | Magnus Oblerion |
Tags | Game Boy Advance, Game engine |
Languages | English |
More posts
- a1.8-1 : patch fix91 days ago
- a1.8 : Music loading96 days ago
- a1.7.2 : Gui Upgrade (raygui)Aug 11, 2024
- a1.7 : InterverseJul 21, 2024
- a1.5-2 : ReleaseJul 11, 2024
- a1.5 PrereleaseMay 17, 2024
- Offline documentation : manualMay 02, 2024
- a0.1-2Dec 30, 2023
- a0.1-1Dec 14, 2023
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