GBA_engine
A downloadable EGBA engine for Windows, macOS, and Linux
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2d game engine made with C, raylib.h and lua.h .
egba = Tic80 api + 32bits upgrade + modern GPU optimization.
It's the synthesis of 7 years of game and framework creation, which is why (exceptionally) the sources are closed.
Features:
- Portable software
- UI Projet browser (add/delete/load project)
- UI Project (edit/debug/run/export/import)
- UI Sprite viewer (view/save/load-delete palette/load spritesheet)
- UI Script viewer (view)
- locked cartbridge
- 12 raygui theme
- Run egba and lua in CLI
- Save-state (.sav)
- Your game can run other local game, read them save-state
Spec:
- 100 projets max in browser
- 5 palette color : 32 colors + alpha
- 256 sprite : 16x16
- lua script : 64000 char
Win32 build can run on linux and mac with wine.
Uninstall : remove binairy and game file (it is portable software)
develop and memory engineering by magnus oblerion
All rights reserved 2024
Status | In development |
Category | Tool |
Platforms | Windows, macOS, Linux |
Author | Magnus Oblerion |
Made with | raylib |
Tags | Game Boy Advance, Game engine |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Download NowName your own price
Click download now to get access to the following files:
egba_a1.8-1_win32.zip 1 MB
egba_a1.8-1_linux.zip 1.9 MB
installer_egba_a1.8-1_win32.exe 2.4 MB
egba_a1.8-1-x86_64.AppImage 2.1 MB
egba_a1.8-1_zbstudio_plugin.zip 1.5 kB
Development log
- a1.8-1 : patch fix91 days ago
- a1.8 : Music loading96 days ago
- a1.7.2 : Gui Upgrade (raygui)Aug 11, 2024
- a1.7 : InterverseJul 21, 2024
- a1.6 : Save-stateJul 16, 2024
- a1.5-2 : ReleaseJul 11, 2024
- a1.5 PrereleaseMay 17, 2024
- Offline documentation : manualMay 02, 2024