GBA_engine
A downloadable tool for Windows, macOS, and Linux
Made with C , raylib.h and lua.h.
Tic80 api + 32bits upgrade + modern GPU optimization.
Features:
- create cartbridge .egba
- load palette/sprite/script to cartbridge
- save cartbridge
- run script .lua outside cartbridge (same name)
- run cartbridge .egba
- load spritesheet .png 256x257
- export spritesheet (ctrl+E) -> sprite section
- export cartbridge to standalone game.exe (Ctrl+B) -> script section
Spec:
- 5 palette color : 32 colors + alpha
- 256 sprite : 16x16
- lua script : 64000 char
develop and memory engineering by oblerion
All rights reserved 2024
Status | Prototype |
Category | Tool |
Platforms | Windows, macOS, Linux |
Author | Magnus Oblerion |
Made with | raylib |
Tags | Game Boy Advance, Game engine |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Install instructions
win32 build can run on linux and mac with wine.